Real-time experiments where you feel the physics — built on raw wgpu + wasm (WebGPU), with vanilla-canvas mockups alongside.
A first-person maze of quartz walls that dissolve when you tune your quantum state. Find the shafts, reach the exit, shatter the wraiths — and race the clock for bonus points.
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Surf a living probability field |ψ|² and lay solid matter ahead of a walker that never stops. Time your collapses against a breathing, drifting wave.
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The playability sandbox — early quantum-mechanic experiments in 2D.
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First-person 3D mockup of the RADAR maze concept.
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Layered-floors mockup — stacked mazes joined by vertical shafts.
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The two main games need a WebGPU browser (Chrome / Edge, Safari 18+, recent Firefox). The prototypes run anywhere with a canvas.